I work in Unity and supporting software to provide artwork and animation for games and VR/AR experiences. I have a solid understanding of art pipelines and a deep familiarity with Unity's Graphics systems.
With several years of experience, my roles have seen me integrated into game engine pipelines as a hybrid creative, serving as both a technical and creative artist, working directly in-engine and delivering work through Git.
Realtime Graphics and Games Work
Art Direction and Asset Creation
I can provide Art Direction for both 3D and 2D projects, adapting styles to meet the requirements of the project.
I also collaborate closely with developers and game designers to supply art and animation assets required in a development environment, from character design to animation. Additionally, I have worked with marketing teams, providing resources for their campaigns and making use of Unity’s cinematic packages.
Work as Technical Artist
I have worked in an agile environment as a technical artist to implement art assets into projects, setting up models, materials, clips, and sprite sheets. I am familiar with 3D and 2D art workflows within Unity, which allows me to work alongside developers to quickly deliver assets for use during prototyping before final production.